Thursday, 29 November 2012

Date Run! - NPC's

Heey!

Here is a quick summary of what I've got up to this week.

This weeks weekly sprint I created a lot more artwork for the NPC's in the game, and also I did a few coding tasks as well.

Code The Quick Timer Events
Relevant To The Action

In this task I did quite well. I think it was over-estimated as it only took me half hour to complete. I had to  edit the ActionBar symbol and change the static text relevant to what they player has to press i.e 'JUMP' I then had to change the Key codes in that class.


Code Continue Button For
Highscore Screen

In this task I had to access the Main AS file  to add a new private variable '_highscore' which adds a 'new' HighScore screen to the stage. I then had to add this in the '_gamestate.push' in the correct order equal to what I declared it as in the HighScore AS file.



Rework art of NPC's To
Look More Polished


This task was a lot of fun, I like to create what I want and in the end I made a guy who likes to Busk on the street. I also did a little animation of him strumming the strings on the Guitar. I'm getting quicker at drawing characters as I have found a good was of getting the main features of their face by just using shapes. I think his legs could be a bit better especially in the animation.

The skateboarder was a bit of a disaster. His face looks a little strange but he doesn't look to bad from a distance. I think this could be a good moving obstacle, A dodgy looking teenager not afraid to knock someone over on his skateboard. What I found difficult on all the characters was some parts of their body needed to overlap some parts of the equipment. So I to use many layers on the same object.



My final NPC I created was a chilled out Rastafarian. The most difficult part was drawing the bench and his hair. But I like how his shorts are oddly shaped, it gives that relaxed feel to him.

Other tasks were to play test the game and find bugs and make a few iterations. And my last task was to create the sound effect for the timer when its gets to the last ten seconds it needs to make the player panic slightly. So what I did was made a ticking noise which speeds up at the end and I also added some eery background noise to it. Overall I like my drawings and got a chance to do a bit of animation aswell.





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