There are some really good techniques I've used and things like 'dos' and 'donts' i now know for next time, because something you do to the model may come back to haunt you when your further into building it.


I need to get better at being more precise with my measurements, being more accurate with vertices etc. and so that parts of the model doesn't merge within other parts, not that I think it really matters too much but I think its most likely better if you actually get everything to fit perfectly. One stupid thing I did though was make the size of the texture image 10,000px by 10,000px. This gave a memory error on 3DS Max. It wasn't difficult to fix, literally re-sizing the image in PS but I know now its better for the size of the image to be 512px or multiples of, and arrange the pieces better so they consume as much space as possible so it helps with the texture quality. Overall I'm really happy with how my first model turned out and how it looked in UDK with the lighting.


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