Thursday, 15 November 2012

Bibliography

In this session of Critical Games Studies we were given a task to compile some resources which included two full length books, two articles and two contributions to a book for a particular topic of our choice in relation to Game Design. We used the ‘summon search tool’ which searches through their entire catalogue, and also we used another tool which lays out a bibliography in the correct format which is called ‘RefWorks’, this is really helpful.

I based my topic on Game Storytelling and here is my bibliography.

Crawford, C. (2005) Chris Crawford on interactive storytelling. Berkeley (Ca.): New Riders.

Jenkins, H. (2006) "Game Design as Narrative Architecture" in Salen, K. and Zimmerman, E. The game design reader: A rules of play anthology. Cambridge (Mass.): MIT Press. pp 670 - 689.

Juul, J. (2005) "Games Telling Stories?" in Raessens, J. and Goldstein, J. Handbook of computer games studies. Cambridge (Mass.): MIT Press. pp 219-226.

Rouse, R. (2005) Game Design: Theory & Practice. Plano: Wordware Publishing. pp 202-226.

Spierling, U. (2002) 'Digital Storytelling', Computers & Graphics-UK 26 (1) pp 1-2.

Wei, H., Bizzocchi, J. and Calvert, T. (2010) "Time and Space in Digital Game Storytelling", International Journal of Computer Games Technology 2010 1-23. Available at: http://www.hindawi.com/journals/ijcgt/2010/897217/ 

1 comment:

  1. Hi Tom,

    The bibliography looks like it contains all the right entries, although in terms of presentation, the labels aren't really needed as the bibliographical item itself makes it clear what the material is (book, contribution to a book or journal article). Also, you might need to tweak the data a little as the library catalogues and databases aren't always as cleanly set up as they might be (for example, italicising published titles, normalising capitalised terms, adding the page span for book contributions and journal articles).

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